![]() ![]() If you're looking to do serious high-end character animation or want a program that has real modelling tools on top of animation tools, Maya is the best choice. So I use V-Ray and Maxwell for my work and I don't have any complaints. This is Autodesk's fault - not mental images'. My complaints are restricted to mental ray, which is a beleaguered mess in Maya and isn't well supported like it is in Softimage or Max. In the Finder window, double-click the Install Maya 2015 program. If you are installing from a download package, double-click the Maya. Navigate to the Maya /Mac OS X folder on the DVD drive. But Maya is so large (it's literally 10X the size of Photoshop) that covering every great feature would be impossible. If you are installing from a DVD, insert the DVD into your drive, then double-click the Maya DVD icon that appears on your desktop. The rigging tools are unmatched and the interactive bind tools in 2012 finally relieve you from painting skin weights manually. I've been a Maya user since version 3 and version 2012 is a great release: the Qt port means it's 64-bit for OS X but it's faster than 2011, which was sluggish to use. layered) but there is no way you can do the same thing in both applications, Maya is just way more advanced and the learning curve is steeper. After Effects: completely different workflows (nodal vs. Maya is not easy to learn - that's why Cinema 4D appeals to other people.
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